#if defined(PRECOMIPLED_HEADER)
#include PRECOMPILED_HEADER
#else

#endif

namespace sprite{

ATOM spriteRegisterClass(HINSTANCE hInstance, WNDPROC WndProc);
BOOL spriteInitInstance(HINSTANCE hInstance, HWND& hWnd, int nCmdShow, TCHAR* szTitle, HDC& hdc, HGLRC& hrc);

}